Writing Credits:
The credits below list the roleplaying games, game supplements, and magazine articles I wrote
or co-wrote during the 1990's. The Dangerous Journeys project actually began back in 1989, and
took three years to complete - at a final word count for the first three volumes of over a million
words!
Games and Supplements
Book | Year | Publisher | Credit |
---|---|---|---|
Mythus (Dangerous Journeys) | 1992 | Game Designers Workshop | Author |
Mythus Magick (Dangerous Journeys) | 1992 | Game Designers Workshop | Author |
Mythus Bestiary (Dangerous Journeys) | 1992 | Game Designers Workshop | Author |
Mythus Prime (Dangerous Journeys) | 1994 | Game Designers Workshop | Author |
Rapture: The Second Coming | 1995 | Quintessential Mercy Studio | Author, Design, Editing |
Tyranny: The First Seal (Rapture: The Second Coming) | 1995 | Quintessential Mercy Studio | Editing |
Rapture Oracle's Screen (Rapture: The Second Coming) | 1995 | Quintessential Mercy Studio | Author, Editing |
Twisted Bedtime Stories | 2010 | Self-published (Amazon) | Author |
Magazines and Periodicals
Article | Magazine | Date/Issue | Credit |
---|---|---|---|
"The Advantage of Skill-Based RPGs" | Journeys | #1 (Sep 1992) | Author |
"Sentient Circuits, pt. 1" | Shadis | #14 (Jul/Aug 1994) | Author |
"Sentient Circuits, pt. 2" | Shadis | #15 (Sep/Oct 1994) | Author |
"Ridiculous Manor" | Shadis | #16 (Nov/Dec 1994) | Author |
Notes
It would be nice to list those things which, though finished, were never published. The first of these would, of course
be the Abervon Campaign, a supplement designed for 1st edition Advanced Dungeons & Dragons. Designed by myself and my ex-wife ]
Michele, it was submitted to Gary Gygax and New Infinities Productions, Inc, circa 1989.
Michele and I also worked on a supplement for Traveler, the New Era, called Sentient Circuits. Done on a handshake with Frank Chadwick of GDW, there was initially no discussion of payment. When it was finished, however, a conflict with the person handling contracts for GDW doomed the work, and they hired someone else to write it. I think our version was better, simply because I was actually working in the A.I. field at the time.
Finally, there was one book I put so much work into over the late '90s I could never totally abandon it: Twisted Bedtime Stories. For many years, I hosted a panel by the same name at local Atlanta conventions. Although I gathered quite a bit of good material for artwork and stories, the company that was scheduled to produce it (QMS) went out of business on the verge of publication.