Writing Credits:
The credits below list the roleplaying games, game supplements, and magazine articles I wrote or co-wrote during the 1990's. The Dangerous Journeys project actually began back in 1989, and took three years to complete - at a final word count for the first three volumes of over a million words!


Games and Supplements
Book Year Publisher Credit
Mythus (Dangerous Journeys) 1992 Game Designers Workshop Author
Mythus Magick (Dangerous Journeys) 1992 Game Designers Workshop Author
Mythus Bestiary (Dangerous Journeys) 1992 Game Designers Workshop Author
Mythus Prime (Dangerous Journeys) 1994 Game Designers Workshop Author
Rapture: The Second Coming 1995 Quintessential Mercy Studio Author, Design, Editing
Tyranny: The First Seal (Rapture: The Second Coming) 1995 Quintessential Mercy Studio Editing
Rapture Oracle's Screen (Rapture: The Second Coming) 1995 Quintessential Mercy Studio Author, Editing
Twisted Bedtime Stories 2010 Self-published (Amazon) Author

Magazines and Periodicals
Article Magazine Date/Issue Credit
"The Advantage of Skill-Based RPGs" Journeys #1 (Sep 1992) Author
"Sentient Circuits, pt. 1" Shadis #14 (Jul/Aug 1994) Author
"Sentient Circuits, pt. 2" Shadis #15 (Sep/Oct 1994) Author
"Ridiculous Manor" Shadis #16 (Nov/Dec 1994) Author

Notes
It would be nice to list those things which, though finished, were never published. The first of these would, of course be the Abervon Campaign, a supplement designed for 1st edition Advanced Dungeons & Dragons. Designed by myself and my ex-wife ] Michele, it was submitted to Gary Gygax and New Infinities Productions, Inc, circa 1989.

Michele and I also worked on a supplement for Traveler, the New Era, called Sentient Circuits. Done on a handshake with Frank Chadwick of GDW, there was initially no discussion of payment. When it was finished, however, a conflict with the person handling contracts for GDW doomed the work, and they hired someone else to write it. I think our version was better, simply because I was actually working in the A.I. field at the time.

Finally, there was one book I put so much work into over the late '90s I could never totally abandon it: Twisted Bedtime Stories. For many years, I hosted a panel by the same name at local Atlanta conventions. Although I gathered quite a bit of good material for artwork and stories, the company that was scheduled to produce it (QMS) went out of business on the verge of publication.